;--------------------------------------------------------------------------
;AI-Fantasyft
;--------------------------------------------------------------------------
[statedef 96600]
anim = 9998
ctrl = 0

[state 825]
type = assertspecial
trigger1 = 1
flag = invisible

[state 96600]
type = selfstate
trigger1 = !ishelper
value = 0

[state 96600]
type=varset
trigger1 = command="up" && root,command="up"
trigger2 = command="down" && root,command="down"
trigger3 = command="back" && root,command="back"
trigger4 = command="fwd" && root,command="fwd"
trigger5 = command="a" && root,command="a"
trigger6 = command="b" && root,command="b"
trigger7 = command="c" && root,command="c"
trigger8 = command="x" && root,command="x"
trigger9 = command="y" && root,command="y"
trigger10 = command="z" && root,command="z"
trigger11 = command="s" && root,command="s"
var(30) = -1

[state 96600]
type = destroyself
triggerall = ishelper
trigger1 = root,var(30) || var(30)=-1
trigger2 = command="up" && root,command="up"
trigger3 = command="down" && root,command="down"
trigger4 = command="back" && root,command="back"
trigger5 = command="fwd" && root,command="fwd"
trigger6 = command="a" && root,command="a"
trigger7 = command="b" && root,command="b"
trigger8 = command="c" && root,command="c"
trigger9 = command="x" && root,command="x"
trigger10 = command="y" && root,command="y"
trigger11 = command="z" && root,command="z"
trigger12 = command="s" && root,command="s"

[state 96600]
type=varset
triggerall = var(30)!=-1
trigger1 = root,command="up"
trigger2 = root,command="down"
trigger3 = root,command="back"
trigger4 = root,command="fwd"
trigger5 = root,command="a"
trigger6 = root,command="b"
trigger7 = root,command="c"
trigger8 = root,command="x"
trigger9 = root,command="y"
trigger10 = root,command="z"
trigger11 = root,command="s"
var(30) = 1

;--------------------------------------------------------------------------
;   AI action
;--------------------------------------------------------------------------
[statedef -3]
;------------------------------------
[state -3]
type = varset
trigger1 = stateno=1100 && animelem=20,>=0 && movehit
var(31) = 1

[state -3]
type = varset
triggerall = var(31)
trigger1 = p2statetype!=A
trigger2 = movetype=A && stateno!=1100
var(31) = 0
;==============================================================
[state -3]
type = varset
trigger1 = stateno=5120
var(33) = 12	
ignorehitpause = 1 

[state -3]
type = varadd
trigger1 = var(33)
var(33) = -1
ignorehitpause = 1

[state -3]
type = varset
trigger1 = var(33)<0
var(33) = 0
ignorehitpause = 1 

;==============================================================
;[state -3]
;type = displaytoclipboard
;trigger1 = 1
;text="the value of var(34) is %d"
;params = var(34)
;ignorehitpause = 1

;==============================================================
[state -3]     
type = helper
trigger1 = !numhelper(96600)          
trigger1 = roundstate=2
trigger1 = alive
trigger1 = !var(30)
trigger1 = (prevstateno=[191,194])||prevstateno=5900            
trigger1 = ctrl&&stateno=0
helpertype = normal
name = "AI"
stateno = 96600
ID = 96600
pos = 9999,9999            
keyctrl = 1                
pausemovetime = 2147483647          
supermovetime = 2147483647           
persistent = 0               


[state -3]
type=changestate                  
trigger1 = ishelper(96600)        
trigger1 = stateno!=96600
value = 96600

[state -3]  
type = varset
triggerall = !var(30)
triggerall = roundstate = [1,2]      
trigger1  = command = "AI0"  || command = "AI1"  || command = "AI2"
trigger2  = command = "AI3"  || command = "AI4"  || command = "AI5"
trigger3  = command = "AI6"  || command = "AI7"  || command = "AI8"
trigger4  = command = "AI9"  || command = "AI10" || command = "AI11"
trigger5  = command = "AI12" || command = "AI13" || command = "AI14"
trigger6  = command = "AI15" || command = "AI16" || command = "AI17"
trigger7  = command = "AI18" || command = "AI19" || command = "AI20"
trigger8  = command = "AI21" || command = "AI22" || command = "AI23"
trigger9  = command = "AI24" || command = "AI25" || command = "AI26"
trigger10 = command = "AI27" || command = "AI28" || command = "AI29"
trigger11 = command = "AI30" || command = "AI31" || command = "AI32"
trigger12 = command = "AI33" || command = "AI34" || command = "AI35"
trigger13 = command = "AI36" || command = "AI37" || command = "AI38"
trigger14 = numhelper(96600)               
trigger14 = helper(96600),var(30)          
var(30) = 1             
ignorehitpause = 1

[state -3]
type = changestate
value = 0
triggerall = var(30) && statetype!=A && ctrl
trigger1 = win = 1
;==========================================
[state -3]
type = changestate
value = 1350
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype=A
triggerall = power<1000
triggerall = ctrl
trigger1 = var(31)

[state -3]
type = changestate
value = 100
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype=A
triggerall = power>=1000
triggerall = ctrl
triggerall = stateno!=100 && stateno!=20
triggerall = p2bodydist x>5
trigger1 = var(31)

[state -3]
type = changestate
value = 3300+(power>=2000&&random<=666)*50
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype=A
triggerall = power>=1000
triggerall = ctrl
triggerall = p2bodydist x<=20
triggerall = enemy,vel y>0
triggerall = enemy,pos y=[-75,-55]
trigger1 = var(31)
;=======================================
[state -3]
type = changestate
value = 3200+(power>=2000&&random<=666)*50
triggerall = var(30)
triggerall = statetype!=A
triggerall = power>=1000
triggerall = random<=777
trigger1 = stateno=300 && movehit

[state -3]
type = changestate
value = 1500
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2bodydist x<=50
trigger1 = stateno=300 && movehit

[state -3]
type = changestate
value = 1250
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=C
trigger1 = stateno=300 && movehit

[state -3]
type = changestate
value = 1000
triggerall = var(30)
triggerall = statetype!=A
trigger1 = stateno=300 && movecontact

[state -3]
type = changestate
value = 300
triggerall = var(30)
triggerall = statetype!=A
triggerall = (random<=500 && movehit || moveguarded) && p2statetype=S || p2statetype=A
trigger1 = stateno=225 && movecontact
trigger2 = stateno=420 && movecontact

[state -3]
type = changestate
value = 1400
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype=A
trigger1 = stateno=215 && movehit
trigger2 = stateno=225 && movehit
trigger3 = stateno=400 && movehit
trigger4 = stateno=420 && movehit

[state -3]
type = changestate
value = 3400+(power>=2000&&random<=666)*50
triggerall = var(30)
triggerall = statetype!=A
triggerall = power>=1000
triggerall = p2statetype!=A
triggerall = p2bodydist x<=23
triggerall = random<=333
trigger1 = stateno=225 && movehit

[state -3]
type = changestate
value = 3300+(power>=2000&&random<=666)*50
triggerall = var(30)
triggerall = statetype!=A
triggerall = power>=1000
triggerall = p2statetype=C
triggerall = random<=666
trigger1 = stateno=215 && movehit
trigger2 = stateno=225 && movehit
trigger3 = stateno=400 && movehit
trigger4 = stateno=420 && movehit

[state -3]
type = changestate
value = 1500
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype=C
triggerall = p2bodydist x<=52
trigger1 = stateno=215 && movehit
trigger2 = stateno=225 && movehit
trigger3 = stateno=400 && movehit
trigger4 = stateno=420 && movehit

[state -3]
type = changestate
value = 1100
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype=S
trigger1 = stateno=215 && movehit
trigger2 = stateno=225 && movehit
trigger3 = stateno=400 && movehit
trigger4 = stateno=420 && movehit

[state -3]
type = changestate
value = 310
triggerall = var(30)
triggerall = statetype!=A
triggerall = moveguarded
triggerall = p2statetype=C || p2statetype=S && random<=333
trigger1 = stateno=225 && time=16
trigger2 = stateno=400 && time=11
trigger3 = stateno=420 && time=18

[state -3]
type = changestate
value = 410
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2bodydist x<=10 || p2bodydist x=[30,45]
trigger1 = stateno=410 && movecontact && time>=5

[state -3]
type = changestate
value = 400
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2bodydist x<=30
trigger1 = stateno=410 && movecontact && time>=5

[state -3]
type = changestate
value = 1400
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype=A
triggerall = p2bodydist x<=60
trigger1 = stateno=240 && !movecontact && time=20
trigger2 = stateno=430 && !movecontact && time=16

[state -3]
type = changestate
value = 1100
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = p2bodydist x<=60
trigger1 = stateno=240 && !movecontact && time=20
trigger2 = stateno=430 && !movecontact && time=16

[state -3]
type = changestate
value = 1000
triggerall = var(30)
triggerall = statetype!=A
trigger1 = stateno=240 && movecontact
trigger2 = stateno=430 && movecontact
trigger3 = stateno=240 && !movecontact && time=20 && p2bodydist x<=60
trigger4 = stateno=430 && !movecontact && time=16 && p2bodydist x<=60
;====================================
[state -3]
type = ChangeState
value = 700
triggerall = var(30)
triggerall = statetype=S || statetype=C
triggerall = ctrl
triggerall = p2statetype!=A && p2statetype!=L
triggerall = p2stateno!=[5030,5999]
triggerall = p2bodydist x<=10
triggerall = p2movetype!=H
triggerall = p2stateno!=52 && p2stateno!=40
trigger1 = p2bodydist x<0

[state -3]
type = ChangeState
value = 410
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype=S
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x<=50
trigger1 = p2stateno=[120,169]

[state -3]
type = ChangeState
value = 3500
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x<=30
triggerall = power>=1000
trigger1 = p2movetype=A && p2stateno<1000 && enemy,time<=1 && random<=200

[state -3]
type = ChangeState
value = 3200+(power>=2000&&random<=666)*50
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x<=60
triggerall = power>=1000
triggerall = p2movetype!=H
trigger1 = enemy,vel y>0 && random<=666 && enemy,pos y>=-100

[state -3]
type = ChangeState
value = 3200
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x<=60
triggerall = power>=1000
triggerall = p2movetype!=H
trigger1 = p2movetype=A && enemy,vel x>5 && random<=222 && enemy,pos y>=-100 && enemy,vel y>=0

[state -3]
type = ChangeState
value = 3000+(power>=2000&&random<=666)*100
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = enemy,vel y>=0 && enemy,pos y>=-100
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x>=120
triggerall = power>=1000
triggerall = !numproj && !enemy,numproj
trigger1 = p2movetype=A && enemy,vel x<3 && random<=333

[state -3]
type = ChangeState
value = 1400
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = !enemy,numproj
trigger1 = enemy,vel y>0
trigger1 = enemy,vel x=0 && (p2bodydist x=[0,50]) || enemy,vel x>0 && (p2bodydist x=[25,70])
trigger1 = enemy,pos y=[-100,-30]
trigger2 = enemy,vel y<0
trigger2 = enemy,vel x>0 && (p2bodydist x=[25,80])
trigger2 = enemy,pos y>=-10 && random<=333

[state -3]
type = ChangeState
value = 1300
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = !enemy,numproj
trigger1 = enemy,vel y>0
trigger1 = enemy,vel x=0 && p2bodydist x<=60
trigger1 = enemy,pos y=[-100,-60]

[state -3]
type = ChangeState
value = 1000+(random<=400)*5
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = !numproj && !enemy,numproj
triggerall = p2bodydist x>=120
trigger1 = p2movetype=I && p2stateno<200 && random<=180
trigger2 = p2movetype=A && p2stateno<1000 && random<=240

[state -3]
type = ChangeState
value = 1000
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = p2stateno=5120 || p2statetype=L
triggerall = ctrl
triggerall = !numproj && !enemy,numproj
triggerall = p2bodydist x>=120
trigger1 = random<=222

[state -3]
type = ChangeState
value = 210
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x=[40,60]
triggerall = !enemy,numproj
trigger1 = p2movetype=I && p2stateno<200 && random<=180
trigger2 = p2movetype=A && p2stateno<1000 && random<=240

[state -3]
type = ChangeState
value = 240
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype!=A || p2statetype=A && enemy,vel y>0 && enemy,pos y=[-100,-60]
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x=[40,70]
triggerall = !enemy,numproj
trigger1 = p2movetype=I && p2stateno<200 && random<=180 && p2statetype!=A
trigger2 = p2movetype=A && p2stateno<1000 && random<=240 && p2statetype!=A
trigger3 = p2statetype=A

[state -3]
type = ChangeState
value = 430
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x=[60,90]
triggerall = !enemy,numproj
trigger1 = p2movetype=I && p2stateno<200 && random<=180
trigger2 = p2movetype=A && p2stateno<1000 && random<=333

[state -3]
type = ChangeState
value = 420
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = enemy,vel x=0 && (p2bodydist x=[10,35]) || enemy,vel x>0 && (p2bodydist x=[20,45])
trigger1 = enemy,vel y>0 && enemy,pos y=[-100,-70]

[state -3]
type = ChangeState
value = 225
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x<=20
trigger1 = p2movetype=I && p2stateno>=200 && enemy,animtime>10

[state -3]
type = ChangeState
value = 410
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x<=20
trigger1 = p2stateno=100 && random<=333 || p2stateno=52 && enemy,time<=1 && random<=333
trigger2 = p2movetype=H && random<=333
trigger3 = p2movetype=I && p2stateno>=200
trigger4 = p2movetype=A && p2stateno<1000 && random<=333
trigger5 = p2movetype=I && p2stateno<200 && random<=333
trigger6 = p2movetype=A && p2stateno>=1000 && enemy,time>=10 && random<=222

[state -3]
type = ChangeState
value = 400
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x<=35
trigger1 = p2stateno=100 || p2stateno=52 && enemy,time<=1 && random<=333
trigger2 = p2movetype=H
trigger3 = p2movetype=I && p2stateno>=200
trigger4 = p2movetype=A && p2stateno<1000 && random<=333
trigger5 = p2movetype=I && p2stateno<200 && random<=333
trigger6 = p2movetype=A && p2stateno>=1000 && enemy,time>=10 && random<=222

[state -3]
type = ChangeState
value = 610
triggerall = var(30) && !var(31)
triggerall = statetype=A
triggerall = p2statetype=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x<=50
trigger1 = p2dist y=[10,70]

[state -3]
type = ChangeState
value = 620
triggerall = var(30) && !var(31)
triggerall = statetype=A
triggerall = p2statetype=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x<=50
trigger1 = p2dist y=[-60,60]

[state -3]
type = ChangeState
value = 640
triggerall = var(30) && !var(31)
triggerall = statetype=A
triggerall = p2statetype=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x<=75
trigger1 = p2dist y=[-40,40]

[state -3]
type = ChangeState
value = 630
triggerall = var(30) && !var(31)
triggerall = statetype=A
triggerall = p2statetype=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x<=60
trigger1 = p2dist y=[-20,70]

[state -3]
type = ChangeState
value = 630
triggerall = var(30) && !var(31)
triggerall = statetype=A
triggerall = p2statetype!=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201 && p2statetype!=L
triggerall = ctrl
triggerall = p2bodydist x<=65
trigger1 = vel y>0 && pos y=[-100,-40]
;=====================================
[state -3]
type = ChangeState
value = 120
triggerall = var(30)
triggerall = ctrl
triggerall = statetype!=A
Trigger1 = enemy,numproj && var(33)

[state -3]
type = ChangeState
value = 100
triggerall = var(30)
triggerall = statetype!=A
triggerall = ctrl
triggerall = stateno!=40
triggerall = stateno!=100 && stateno!=20
triggerall = p2stateno!=5120
triggerall = !enemy,numproj
triggerall = p2statetype!=A
trigger1 = p2bodydist X >=30 && p2movetype=H && random<=100
trigger2 = p2bodydist X >=30 && p2movetype!=A && p2stateno>=200 && random<=130 && p2statetype!=A
trigger3 = p2statetype=L && random<=200
trigger4 = p2bodydist X >=20 && p2movetype=I && p2stateno>=1000 && random<=222

[state -3]
type = ChangeState
value = 40
triggerall = var(30)
triggerall = ctrl
triggerall = statetype!=A
trigger1 = p2stateno=52 && (p2dist x=[0,40]) && random<=100
trigger2 = p2bodydist x<=40 && random<=150 && p2stateno=5120 && enemy,time>=3
trigger3 = (p2bodydist x=[0,60]) && random<=100 && frontedgedist<=70 && p2stateno=5201
trigger4 = (p2bodydist x=[0,60]) && random<=100 && backedgedist<=70 && p2stateno=5201
trigger5 = p2bodydist x>=40 && random<=120 && p2movetype!=A && p2statetype!=A && p2statetype!=L
trigger6 = (p2bodydist x=[0,80]) && (p2stateno=[0,699])&& p2movetype=A && random<=220 && p2statetype=C
trigger7 = backedgebodydist<=20 && p2stateno=5120 && (p2bodydist x=[0,30])
trigger8 = p2movetype=A && enemy,vel x>3 && random<=300 && p2stateno>=1000
trigger9 = p2statetype=A && enemy,vel y<0 && random<=100
trigger10 = p2bodydist x>=150 && p2movetype=A && random<=222 && p2stateno>1000 && !enemy,numproj

[state -3]
type = ChangeState
value = 120
triggerall = var(30)
triggerall = ctrl
triggerall = statetype != A
Trigger1 = (p2bodydist x=[0,60]) && p2dist y>=-100
Trigger1 = p2statetype=A && enemy,vel y>=0 && p2movetype=A
Trigger2 = enemy,NumProj>0
Trigger2 = InGuardDist
Trigger3 = (p2bodydist x=[0,100]) && p2movetype=A && random<=500
Trigger3 = InGuardDist

[state -3]
type = ChangeState
value = 750
triggerall = var(30)
triggerall = statetype=S || statetype=C
triggerall = ctrl
triggerall = p2statetype!=A && p2statetype!=L
triggerall = p2stateno!=[5030,5999]
triggerall = p2bodydist x<=15
triggerall = p2movetype!=H
triggerall = p2stateno!=52 && p2stateno!=40
trigger1 = backedgedist<=80
trigger1 = p2movetype=A
trigger1 = random<=400
trigger2 = backedgedist<=80
trigger2 = p2stateno=100 || p2stateno=52 || p2bodydist x<=0

[state -3]
type = ChangeState
value = 700
triggerall = var(30)
triggerall = statetype=S || statetype=C
triggerall = ctrl
triggerall = p2statetype!=A && p2statetype!=L
triggerall = p2stateno!=[5030,5999]
triggerall = p2bodydist x<=15
triggerall = p2movetype!=H
triggerall = p2stateno!=52 && p2stateno!=40
trigger1 = frontedgedist<=80
trigger1 = p2movetype=A
trigger1 = random<=400
trigger2 = frontedgedist<=80
trigger2 = p2stateno=100 || p2stateno=52 || p2bodydist x<=0

[state -3]
type = ChangeState
value = 110
triggerall = var(30)
triggerall = p2StateType!=L && p2StateType!=A
triggerall = StateType!=A
triggerall = P2Stateno!=[5030,5999]
triggerall = StateNo!=[150,151]
trigger1 = (p2stateno=[0,699]) && (p2bodydist x=[30,70])
trigger1 = ctrl && random<=150 && p2movetype=A && enemy,animtime>26 && p2statetype!=A
trigger2 = ctrl && enemy,numproj && p2movetype=A && p2dist x<=100 && enemy,animtime>26 && random<=160
trigger3 = ctrl && enemy,numproj && p2movetype=A && p2dist x>100 && enemy,animtime<26 && random<=60
trigger4 = ctrl && p2movetype=A && p2stateno<1000 && random<=100 && p2bodydist x=[100,150]

[state -3]
type = ChangeState
value = 20
triggerall = var(30)
triggerall = statetype!=A
triggerall = ctrl
triggerall = stateno!=100 && stateno!=20
triggerall = prevstateno!=100
triggerall = p2stateno!=5120 && p2statetype!=L && p2statetype!=A
triggerall = enemy,numProj<=1
trigger1 = p2bodydist x >=40 && p2movetype!=A && (p2stateno=[0,4999])
trigger2 = p2movetype!=A && p2bodydist x >=20

[state -3]
type = ChangeState
value = 105
triggerall = var(30)
triggerall = statetype!=A 
triggerall = ctrl
trigger1 = p2stateno=5120 || p2statetype=L || p2stateno=5201 || p2stateno=5200
trigger1 = p2bodydist x=[-40,40]
trigger2 = numenemy=2 && ((enemynear(0),p2bodydist X)=[-50,50])
trigger2 = enemynear(1),stateno=5120 || enemynear(0),stateno=5120
trigger2 = backedgedist>60

[state -3]
type = ChangeState
value = 5200
triggerall = var(30)
triggerall = vel Y>0
triggerall = alive
trigger1 = pos y>=-10
trigger1 = stateno=5050
trigger1 = canrecover
trigger2 = pos y>=-20
trigger2 = stateno=5071

[state -3]
type = ChangeState
value = 241
triggerall = p2bodydist x=[0,40]
triggerall = var(30)
triggerall = power>=1000
triggerall = statetype!=A
trigger1 = stateno=150 || stateno=152
trigger1 = random<=40
trigger1 = p2stateno=[0,699]
trigger1 = backedgedist<=80 || frontedgedist<=100

